Hey there! I’m a software engineer with a generalist mindset and a strong foundation in C#, but I’m no stranger to C++ and a variety of other technologies. I have extensive experience working with the Unity engine, and I’ve had the chance to work on everything from building core systems and tools to diving into procedural generation, AI behavior, and creating immersive VR/AR experiences. I love tackling new challenges and adapting to whatever a project or team needs.
Before jumping into the tech world, I served in the U.S. Army, which taught me valuable skills like discipline, clear communication, and creative problem-solving—skills I carry with me into every project. I thrive in collaborative environments, always eager to learn new tech, and I take pride in writing clean, reliable code that benefits both users and my fellow developers.
Whether I’m working on gameplay systems, backend tools, or prototyping new ideas, I’m passionate about creating thoughtful, efficient solutions that make projects come to life. I’m always open to new opportunities that push me to keep growing and learning.
Dead on Arrival
First-Person Survival Horror
[C# Programmer]
GAMES
Dodge Knight
2D Arcade
[C# Programmer]
Escape Room
VR Escape Room
[C# Programmer]
Shadows of Redemption
3D Top-Down Shooter
[C# Programmer]