GAME PROGRAMMER


As a programmer, my focus is on procedural generation, AI behavior, and VR/AR development, allowing me to create captivating gaming experiences. Drawing from my experience as a U.S. Army service member, I bring discipline, effective communication, and the ability to thrive under pressure to my work. These qualities contribute to the successful execution of projects and foster a collaborative team environment.

Dead on Arrival

First-Person Survival Horror

[C# Programmer]

Projects

Dodge Knight

2D Arcade

[C# Programmer]

Escape Room

VR Escape Room

[C# Programmer]

Shadows of Redemption

3D Top-Down Shooter

[C# Programmer]