GAME PROGRAMMER
As a programmer, my focus is on procedural generation, AI behavior, and VR/AR development, enabling me to create captivating gaming experiences. Drawing from my experience as a U.S. Army service member, I bring discipline, effective communication, and the ability to thrive under pressure to my work. These qualities contribute to the successful execution of projects and foster a collaborative team environment.
Dead on Arrival
First-Person Survival Horror
C# Programmer
Projects
Dodge Knight
2D Arcade
C# Programmer
Escape Room
VR Escape Room
C# Programmer
Shadows of Redemption
3D Top-Down Shooter
C# Programmer