GAME PROGRAMMER
As a programmer, my focus is on procedural generation, AI behavior, and VR/AR development, allowing me to create captivating gaming experiences. Drawing from my experience as a U.S. Army service member, I bring discipline, effective communication, and the ability to thrive under pressure to my work. These qualities contribute to the successful execution of projects and foster a collaborative team environment.
Dead on Arrival
First-Person Survival Horror
[C# Programmer]
Projects
Dodge Knight
2D Arcade
[C# Programmer]
Escape Room
VR Escape Room
[C# Programmer]
Shadows of Redemption
3D Top-Down Shooter
[C# Programmer]